Some more refinements coming soon!

In Potionboy, your health is your attack — defeat baddies by crashing into them, exploding in a splash, and more. Just don't let your potion get too low!


When your potion reaches zero, you lose! The bottle cap represents when you can dash, and your potion regenerates as you don't get hit. 

Defeat the enemies, don't die, and return to the centre circle to progress!

M to mute music and G to disable shaking


Potionboy was made in 48 hours for the 2021 GMTK Jam. It explores the theme of "Joined Together" in a more abstract sense, whereby mechanics are connected (health and damage output) instead of physical objects.



Art, code, design, and music by Felix Liu

Concept art by Jacky Wei

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